Monday 18 April 2016

LO4 - Team Roles

A) Treatment or proposal  for the final game. - Kayna

B) Competent production schedule for the final game. - Kayna

C) Gameplay with associated visuals. - Matt

D) Target audience – Moodboard - Sammie, description - Alex & Kayna, imaginary entity- Kayna, Josh & Sammie

E) Relevant legal and/or ethical issues – PEGI rating, Copyright, Music etc.- Alex

F) Platform details and requirements – Justification for selection. - Alex

G) Examples of levels – Visuals and layouts - Matt

H) Plot synopsis and characters. - Alex & Kayna

I) Financial breakdown of development costs - Sammie & Josh

LO4 - Platform Details and Requirements

On IOS:
Category: Games
Size: 74.5 MB
Rating: Rated 3+
Family Sharing: No
Compatibility: Requires IOS 6 or later. Compatible with iPhone (4 or later), iPad (2 or later), and iPod touch (4th generation or later).
Languages: English

On Android:
Size: 40.5 MB
In-app purchases: £0.99 - £19.99 for pieces of railroad - buy things in shop, continue playing.
The game will be available on Android phones and tablets. Android version 4 (Ice Cream Sandwich) or higher will be required. Recommended 1GHz processor required.

LO4 - Treatment


The Brief
We have been asked to develop an original game idea and illustrate planning for a new game that we will pitch to professionals within the gaming industry.

Concept Idea

Our final game idea is a never ending mobile game that challenges the player to avoid obstacles. The aim is to stay on the train tracks for as long as possible without dying; otherwise the game will be over.

Target Audience
The target audience for our game will consist of males and females between the ages of 10-20. We are aiming "Off The Rails" at people of both ethnicities and any subculture that belong to the social demographics B-E.

Key Milestones

Planning - 14/03/16(Identify target audience etc.)

Creation- 28/03/16
(create assets, identify gameplay etc.)

Finalise the presentation- 04/04/16

Pitch the presentation-   14/04/16

Equipment/Resources

Computer - to create all the pre-production documents & design visuals.

Word/Blogger- to type and store documents and material on.PowerPoint- to create pre-production documents on.
Photoshop- to design visuals and platforms.
Internet access- to save files and send them to the rest of the team.

Legal and Ethical Considerations

Copyright– This enables original material such as pictures, music, literature and videos to be protected. It prevents others from using your material without the necessary permissions. It is important to gain permissions so we don't run into any legal implications within the development of our game. we will have to be careful not to infringe the copyright of games like Subway Surfers and Rail Rush.

Rating- This identifies the most suitable age for players of our game. It is based off the content of the game. The app would be rated age 3+ on iOS and Android. It wouldn’t be rated by PEGI since it is a free app and not a major console game. We plan to only include very mild violent content such as when the train crashes. Other than this, "Off The Rails" will be suitable for younger players.


Contingencies

Our work gets deleted. - Make sure everything is backed up.
A member of the group isn't here. - Make sure we all have access to copies of all the work.

Somebody pitches a similar idea. - Research ways to make our game more original.

LO4 - Graphics





LO4 - budget


This is the budget we worked ou ton the total costs of the game.

LO4 - Imaginary Entity



Graham, aged 14, is all about gaming. It's a fun way for him to pass his time when he's bored at home and it's subconsciously become a part of his everyday life. Gaming has become one of his main hobbies alongside the rest of his social activities.

Whether he's gaming alone, or with his friends it has become an easy way for Graham to relax and enjoy himself. Graham and his friends play on video games together most days after school; it's become a good form of social interaction for them all. When he's not gaming he is talking to his friends about his most recent gaming experience.

Although Graham focuses a lot on gaming, he's able to pull himself away and focus on his everyday tasks. But when he’s not able to game, Graham keeps up to date with the gaming world through his weekly subscription to a gaming magazine which he spends his nights reading.

LO4 - Presentation


Off the rails power point from JoshWragg


This is the powerpoint we organised for the presentation we did for sumo

Wednesday 6 April 2016

LO4 - Game Idea

Off The Rails

Our game concept is a game called 'Off The Rails'. It is an 8-bit game for mobile devices. It will be on both android and IOS devices. The game consists of 4-5 tracks and you have to get the train the furthest distance without crashing or destroying the train. Along the way we have Traps and obstacles to try and catch the player out. The player will have to swipe the screen either left or right to change tracks to try and dodge the obstacles. The player has a  chance of collecting power ups to help them get through the game with a few seconds of invincibility. The player will see the game from above in a birds eye view. allowing them to see every track at once. Also on every track there is a set of lights which either display a red or a green colour. The red means that the track is bad and that you will lose if you go down it but a green will mean that the track is safe and you should go on this particular one.

Other games which follow the same basis would be;
 - Temple run
 - Subway Surfers
 - Falling Fred

These games are endless running video games where we took inspiration for our game and made it different to them.

The target audience for our game would be anyone with a smart phone from the ages 10-40, they may also enjoy addicting game which lead to high scores thus giving people a chance to play against their friends and beat each others scores.

My Responsibilities

I have been assigened the role of doing the budgeting along with Sammie, also I have been given the task of helping out with target audience profiles and groups. I also did the Gantt chart for our group within the production planning.