The Brief
We
have been asked to develop an original game idea and illustrate
planning for a new game that we will pitch to professionals within the
gaming industry.
Concept Idea
Our final game idea is a never ending mobile game that challenges the player to avoid obstacles. The aim is to stay on the train tracks for as long as possible without dying; otherwise the game will be over.
Target Audience
The target
audience for our game will consist of males and females between the ages
of 10-20. We are aiming "Off The Rails" at people of both ethnicities
and any subculture that belong to the social demographics B-E.
Key Milestones
Planning - 14/03/16(Identify target audience etc.)
Creation- 28/03/16
(create assets, identify gameplay etc.)
Finalise the presentation- 04/04/16
Pitch the presentation- 14/04/16
Equipment/Resources
Computer - to create all the pre-production documents & design visuals.
Word/Blogger- to type and store documents and material on.PowerPoint- to create pre-production documents on.
Photoshop- to design visuals and platforms.
Internet access- to save files and send them to the rest of the team.
Legal and Ethical Considerations
Copyright– This
enables original material such as pictures, music, literature and
videos to be protected. It prevents others from using your material
without the necessary permissions. It is important to gain permissions
so we don't run into any legal implications within the development of
our game. we will have to be careful not to infringe the copyright of
games like Subway Surfers and Rail Rush.
Rating- This identifies the most suitable age for players of our game. It is based off the content of the game. The app would be rated age 3+ on iOS and Android. It wouldn’t be rated by PEGI since it is a free app and not a major console game. We plan to only include very mild violent content such as when the train crashes. Other than this, "Off The Rails" will be suitable for younger players.
Contingencies
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